Heracleia Human-Centered Computing Laboratory
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Current Research Projects

SAS - Safe Shipping

Description: This project addresses challenges posed by marine disasters caused by ships when there is an accident that results in oil spills and destruction of coastline and sea life. Oil spill prevention research is of primary interest to the US Department of the Interior, especially after events such as the 1989 Exxon Valdez spill, the subsequent enactment of the Oil Pollution Act of 1990, and the BP Deepwater Horizon spill in the Gulf of Mexico in April 2010. As the oceans’ fisheries, biodiversity and other marine resources decrease, preventing oil spills is a major economic issue affecting coastline communities, offshore and natural gas development, many commercial enterprises and the public. Read More...

Software Controlled Devices for Psychological Monitoring and Rehabilitation Enhancement in Post-Stroke Depression

Description: Depression is a severe disorder that affects approximately 16% of the adult population and (30-40%) of stroke survivors. Depression can impact physical and emotional recovery, severely impact brain neural recovery, impact speech therapy, movement and even holding a conversation. The objective of this project is to address computer assisted healthcare challenges associated with post stroke depression and rehabilitation. A game-based and human-robot interactive system called DPLAY is proposed to address serious challenges to recognize, quantify, and monitor the severity of depression symptoms effectively. To achieve this goal, a number of computational methods will be developed that are also important for emerging assistive health environments. Research is proposed in adaptive dialogue systems, recognition of human expressions of depression and related emotions by integrating audio and visual data, design and use of multifaceted robot-based interactive games, new probabilistic database methods to tag, store and search collected heterogeneous spatiotemporal behavioral data to improve patient-centered health and wellness services and experiments using humanoid robots to interact with stroke survivors and thus test the effectiveness of such HRI in depression treatment.

ZPLAY: An Interactive User Interface System for Alzheimer's Intervention

Description: Alzheimer's Disease (AD) is a neurological affliction that impacts primarily the aged due to brain tissue deterioration. It has been shown that this deterioration can be slowed down by engaging the person with daily interactive activities that include gaming, social interaction, memory exercises and physical activity. The purpose of this project is to develop a game-based user interface system which is designed to be web-based and to provide intervention therapy for AD. ZPLAY has two versions: the @lab version which is designed for diagnosis and used to measure different brain activation responses of AD and the @home version which is used to promote subject engagement and rehabilitation in a home environment in-between visits to the clinic. Details

CPLAY: An Intelligent HCI System for Neurological Disorder Assessment and Rehabilitation

Description: The project will create an intelligent human-computer interface system, CPLAY, that can be used for assessment and rehabilitation of CP, a challenging neurological disorder that can be greatly improved with the proposed system. CP is one of the most common motor impairments in children caused by injury to the developing brain from the prenatal period until age 5. It affects motor control and coordination, making it difficult to perform even the simplest tasks, such as standing still, breathing, bladder and bowel control and eating. The proposed CPLAY system offers an approach applicable to other types of neurological disorders. Its front end is a computer game with varying levels of complexity to provide controlled auditory and visual stimuli to children with CP and thus facilitate a desired motor response that can generate performance data for diagnosis and rehabilitation treatment. Its back-end has advanced computational engines to automate data logging (from child playing the game), data fusion, analysis and decision support facilities. CPLAY is an open development kit that can afford many enhancements. Details

Development of a Next-Generation Multimodal Data Management Human-Sensing Instrument for Trustworthy Research Collaboration and Quality of Life Improvement.(NSF #0923494)

Description: The aim of this project is to develop an instrument (Zooscopion) that serves as an interactive personal care and human activity monitoring center. It allows for privacy-preserving and secure data sharing through wireless connections with remote users in an assistive living environment context with the aim to keep the person safe and as long as possible at home with high quality of life. It will be composed of interconnected modules that allow flexible development and delivery and have a user friendly graphical interface. Different users have different access privileges depending on their roles in the given context. The Zooscopion (zScope) can connect devices, humans, objects and the environment. It provides for mental and emotional support and can connect to other assistive living projects, thus making them interoperable. It will deliver a Digital Library of sanitized research data and cases that have high educational and training value.

Join Energy Project with Convia

Description: The Heracliea Human Centered Computing Laboratory and the University of Texas at Arlington have a joint project through Facilities Management to experiment with electrical load monitoring equipment from Convia. (www.convia.com) The goal of the project is two-fold: First, to investigate the technology and its software for the energy usage of the laboratory. Second, a subset of the monitors in the laboratory can be designated for the simulated apartment, to do an additional energy usage project for assistive living.

Computing Infrastructure for Smart Appliance Utilization and Secure Data Sharing for Energy Consumption Optimization

Description: The purpose of this project is to build an advanced computational research infrastructure for sustainable energy that is based on extending our NSF-funded work in recommendation systems and provides recommendations to users as to how to use energy. The infrastructure includes smart metering, visualization, privacy, security and simulation facilities. It will deliver new tools and test data for researchers to explore energy consumption optimization further. We call this system ENERGY ANGEL or ENAN for short. This is both a technical and a human factor problem. To engage users, it is important to show them alternative ways of saving energy through smart metering and a combination of recommendation system technologies to help them make good decisions. Smart metering works with efficient remote mechanisms that automatically analyze consumption data, the quality and type of energy provided, supply interruptions and user preferences, as they fluctuate with market changes. When a user is able to access such information, he builds trust, wishes to collaborate and learn more about how to save energy and money. Using easy-to-understand and clear information the user can work with interactive user interfaces to express preferences and also combine different user operations.

Strengthening Human-Robot Interaction by Acoustical Implicit Communication

Participants: Yates Yong Lin
Description: Speaker Recognition is a technique originated in the 1970s. The main techniques used to identify speakers include 1) feature selection and extraction: Spectrum, Linear Prediction Code (LPC), Mel-Cepstrum Coefficient (mfcc), Pitch, Prosodic, Formants, Phonetics; 2) Classification Algorithms: DTW, VQ, GMM, HMM, SVM, LDA, etc. Detail...

Abnormal Human Activity Detection Using Wireless Sensor Networks

Participants: Kyungseo Park, Yong Lin, Jyothi Vinjumur
Description: Using wireless sensor networks, we would like to detect abnormal human activity for the elderly who lives alone. Related techniques include Euclidean distance search, scoring function, top-k ranking, decision boundary, and longest common subsequences. Detail...

Assistive Room Activity Analyzer

Participants: Scott Phan, Roman Arora, Eric Becker
Description: The Assistive Room Activity Analyzer (ARAA) is a tool for the development of experiments involving event and activity recognition in assistive environments. The application is designed to simplify the design of assistive environment workspaces and the analysis of algorithms on real data sets. A variety of functionality in the form of panels and buttons is provided, which include functionality to design an experiment, set sensor configurations, capture and record data, and finally evaluate the results against different metrics and algorithms.(Download: Doc)

CoroBot Speaker Recognition

Participants: Kapil Vyas, Yong Lin
Description: Speaker Recognition algorithm developed by Lin can tell the difference between one speaker and another to about 70% accuracy. Lin says, “The algorithm has never been tested on a platform, and this is exactly what we want to do.” Heracleia’s goal: show case the algorithm on Coroware’s CoroBot. When a bunch of speakers talk to the CoroBot in listen-mode, it will only behave to one speaker’s voice – perhaps this could be the owner. The idea is to demo a new kind of authentication system. One based on voice. Detail...

Room Finder

Participants: Kapil Vyas, Ganesh Palaniappan
Description: In an Assistive environment, the need to willfully command a robot to come to some locality is a priority. This requires the robot to have knowledge of its environment. Robots equipped with expensive laser range finder (LRF) stand out from all others, in that they can build maps with a fair amount of precision. Heracleia´s goal is to use its PeopleBot to allow clients give orders like: “Come to the kitchen” via voice or pressing a button. In the pre-processing step, PeopleBot will navigate to create a floor plan. Next, users can set room names that the robot will move to, when asked. Detail...

Assistive Monitoring Project

The main purpose of assistive monitoring is to do the lab surveillance remotely. In the modern world, security is given foremost importance and priority. Through this project, it is possible to capture the movement in the lab as video during motion detection, snapshots are also taken. The video recorded during motion detect is saved in archive for future reference too. Both live and recorded video can be viewed remotely through internet when logged on using authorized credentials. Detail...

@Home Assistive Living Apartment

The @Home Ambient Assistive Living Apartment, “@Home” or “The Apartment” for short, is a testbed of sensors and furniture in a model apartment to develop experiments, algorithms, and procedures for recognizing human activity without the use of cameras. Multiple researchers are working on various fields from programming sensor motes to developing theoretical robotic responses for Human interaction. The goal is to develop a deployable wireless sensor network, the infrastructure needed to handle the data, and then to have usable applications that has the sensor data streams as input.Detail...

 

Open Collaboration

An Open Environment (OE) is an electronic domain in which multiple entities need to interact but do not necessarily have complete knowledge of each other. In this setting, OC (Open Collaboration), a tool being developed to support a variety of electronic collaboration needs, may be useful. OC is built on the open-source JXTA toolkits. Group and role information is propagated in a peer-to-peer fashion, and peers can share files to any peer who is a member of an appropriate group or role. Detail...

 

Secure Content Exchange Negotiation System

Data sharing of sensitive or highly valuable informational resources requires new models of negotiation to promote communication with built-in incentives, Secure authentication, new metadata standards and new metrics of evaluation. SCENS, a Secure Content Exchange Negotiation System, is a system we have been building to enable the exchange or sharing of private (sensitive) multimodal digital data that reside in distributed digital repositories. These data may include raw data, derived data, tools, methods or services. Detail...

 

Localization algorithm and its application:

Fig.1 Localization Fig.2 GDL protocol/algorithm

Localization (Fig.1) provides fundamental support for location-aware applications and protocols in wireless sensor networks with mobile and static nodes.
We have developed methods developed a Geographic Distributed Localization (GDL) protocol/algorithm (Fig.2) with the following components: (i) Measurement Technique, (ii) Static Localization, (iii) Mobile Localization, (vi) Protocol Interface. which supports both static and mobile node localization with new sensor node model and new computational model for localization. There are many potential applications for GDL in security, location-aware applications, protocols.

 

Privacy in Sensor Networks

Sensor networks are used in many realtime applications for collecting information from monitored environments and objects, such as vehicle tracking, battlefield reconnaissance, and habitat monitoring. Following the increasingly wide deployment of sensor networks, privacy concerns have emerged as an obstacle. Source location protection in sensor networks becomes a very important problem when a sensor network is used in monitoring valuable assets or the source is a sensitive object.We propose a new concept, the cyclic entrapment method (CEM), to preserve the performance advantage of shortest path routing while also protecting the location of a source.

 
Detecting Attacks in Recommender Systems

Information overload has become a problem in data sharing and collaboration: the amount of information users must sift through has reached the point where it is overwhelming. Recommender systems help people deal with information overload and provide them with personalized recommendations, content, and services. Because recommender systems are dependent on external sources of information, they are vulnerable to recommendation attacks. In these attacks, attackers influence a recommender system in a manner advantageous to them by introducing biased ratings. We have developed a series of approaches to detect a diverse and general set of recommendation attacks and demonstrate their effectiveness with data.Detail...

 

Other Research Area:
Computational Multimedia Applications, Multimedia Authoring and Retrieval, Analysis of fMRI Brain Activations, and Electronic Commerce.